Creative Tech
Game feel notes from a weekend jam
Input latency, camera lag, and why “juice” is a contract with the player, not a shader trick.
Continue readingWriting & documentation
Longer thinking from DeTA — essays, lab notes, field reports, and documentation that outlasts a single event. Written for builders who care about clarity as much as velocity.
Creative Tech
Input latency, camera lag, and why “juice” is a contract with the player, not a shader trick.
Continue reading